I don't often write about gaming
because... well, Im not really sure why I don't write about gaming
more. I'm extraordinarily passionate about gaming because I feel like
it's a wildly under-appreicated artistic medium. A perfect example of
my video game obsession; I was personally offended (something
something "triggered!" rabble rabble) by Roger Ebert's
campaign to denounce video games as a valid medium for consideration
of their merit as (capital "A") Art, especially when games
like Bioshock, Red Dead Redemption, and The Last of Us so clearly
answer the question "can video games be Art?" with a
resounding "Duh."
The thing about video games, even
more-so than music and film, is that industry is directly tied into
their production. Very few studios exist that are capable of pumping
out AAA (in industry terms; top tier, professional content) titles
without budgets easily rivaling some of the most expensive movies
ever made. Despite genres and game types, the largest of these games
generally always compete to sell as many units as possible, meaning
that the bottom line is often more important than the many aspects of
the game itself.
More like "wallet exsanguination" and "malnutrition after 2 days of testing mod fixes and shit that should have been in the game in the first place."
In this respect, Bethesda, current
owner and developer of the Fallout franchise treads a fine line.
Their games are legendary among players for their open world gameplay
and the ability to enable the user to craft the kind of roleplaying
experience the user would like to have. In their pursuit of massive,
open ended, open world gameplay, graphical fidelty has been something
of an afterthought for most modern Bethesda titles. In the past, the
rhetoric from Bethesda has been that, technologically, it has
previously been impossible to offer the kind of open world games they
create while maintaining "bleeding edge" graphical
fidelity. Okay. That's not too big of a load to swallow, I mean,
not even 15 years ago, 3D video games pretty much looked like
marginally more articulated Lego minifigs, stiffly bumbling around
grainy textured polygons that sort of looked like the things they were
supposed to represent. Even the launch titles for the last generation
of consoles look seriously dated compared to what developers were
able to squeeze out of them at the end of their life cycle. Compare
Call of Duty 3, to The Last of Us or even 2010's Red Dead Redemption,
a game that came out only 4 years after the system launched.
Graphical fidelity has made leaps and bounds in terms of improvement
in just the last five years alone.
And here we get into the turd on the fine china... Consoles. It is unarguable fact that they are holding gaming back in terms of what is capable, graphically, in video games. They use outdated and cheap hardware in an effort to provide customers with a “cheap” and “plug and play” video game experience. Honestly, Im not talking shit on console gamers. I own several consoles. I love all video game platforms, BUT, it is undeniable that consoles help corporate bottom lines, not gaming as a community. The games that look beautiful on consoles do so in spite of the technological limitations of consoles, not because of them.
And here we get into the turd on the fine china... Consoles. It is unarguable fact that they are holding gaming back in terms of what is capable, graphically, in video games. They use outdated and cheap hardware in an effort to provide customers with a “cheap” and “plug and play” video game experience. Honestly, Im not talking shit on console gamers. I own several consoles. I love all video game platforms, BUT, it is undeniable that consoles help corporate bottom lines, not gaming as a community. The games that look beautiful on consoles do so in spite of the technological limitations of consoles, not because of them.
Now, when we talk about graphical
fidelity, fewer games are as graphically advanced as The Witcher 3.
Gorgeous, even on consoles, one only has to play this game on any
platform to come to the conclusion that we are, undoubtedly, in the
age where graphical fidelity is no longer tied to game size or
complexity. So why, then, does Fallout 4 look worse than current
generation, and modern PC titles, yet still cost the same amount as
them? The answer is the bottom line.
Suddenly, we come to a grim
realisation... In a lot of cases, Ebert was actually right. Why?
Because we keep defending the bottom line. Every single time a game
is released unplayable without a day one patch (-cough, hack- nearly
every modern title), we defend the bottom line. Every single time a
PC port is locked at 30 FPS (-cough cough- Watchdogs... -cough,
sputter- Arkham Knight), we defend the bottom line. Every single time
a game has major, gamebreaking bugs (-cough- every open world
Bethesda title ever released for the PS3, -cough, hack- these last
few Assassins Creed games), we defend the bottom line, and we tell
developers and publishers that we're willing to swallow their rancid,
three day tequila and taco bell bender jizz. Their lowest possible
effort. Their budget spent more on stupid fucking marketing gimmicks,
rather than innovative gameplay and graphic fidelity.
How much money did Bethseda make off
Skyrim? 1.3 BILLION fucking dollars. So tell me, why in the actual
sweet mother of pigfuck does Fallout 4 look worse than titles nearly
ten years its senior? Shave the .3 off that number, make that .3 the
theorertical budge that Fallout 4 could have had, and shitpunting
blammo, I can almost guarantee you've got a budget that can support a
new engine AND YOU'VE STILL GOT NEARLY A BILLION DOLLARS PROFIT FROM
YOUR PREVIOUS GAME, a game which "only" cost 90 million
dollars to make, by the way. Something, my basement dwelling friends,
is very rotten in Sovengaard.
I'll be the first to admit, I'm not an
industry guy. I don't head a wildly successful development company.
I've never produced a AAA title in my life. Obviously, every single
penny of profit doesn't go back into game development, but
something... something, and I just can't quite put my finger on
what, tells me, instinctively, that 1.2 billion in profit is a sum of
money that more than adequately covers the total cost of development
of the average Bethesda game, including programmer salaries, and
extraneous costs. Fuck, for that kind of money, Bethesda could
probably manufacture the game disks themselves, but here we are in
2015, and Bethesda's mouth animations are literally the equivalent of
badly dubbed Godzilla movies. In fact, they're worse, because even in
Godzilla movies, the actors were saying real words and using real
facial movements. Bethesda just had a guy program mouth animations
for the song "eep, op, ork, ah, ah" and called it a day.
When Bethesda slimily teamed up with
Steam to fracture the outstanding mod community that finishes their
games for them by trying to monetise traditionally free content
provided by people who, by and large prefer the modding community
remain unmonetised, the gaming community was in an uproar. Within a
weeks time, Bethesda retracted the "experiment"
(unfortunately hinting that this was not the end of their
bullshittery, and that they'd be back to fuck up their mod community
again some day), and gamers rejoiced in the fact that they'd come
together to stick up for themselves. Now, here we are at Fallout 4
launch, and every single person who speaks up and says "Hey,
uh... does anyone else notice that this game looks demonstrably worse
than every other quality title on the market right now? That's a
concern for many of us, and we're not getting a great value here"
is fucking bulldozed by a hypetrain of unbelievable fanboyism who
practically deifies a developer who has religiously fucked over its
customer base in the name of profit.
This shit is like punching people in
the face for pointing out oil spills because you have an unreasonable
love of that stupid Exxon tiger tail novelty toy. It needs to stop.
If we want better quality from developers, we need to start demanding
it. We've shown that we're capable of unifying and demanding better
treatment from developers. We're capable of changing the tide of the
industry from moneygreedy corporatism back to developers who are as
passionate about developing video games as we are about playing them. We're capable of this and more, but
apparently “OOH SHINY” trumps “Hey, uh... this bag of pixels
and code you just sold me is bunk as shit. Im taking my money back
whether you like it or not.”
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